The Night of the Rabbit

The Night of the Rabbit - Review

The Night of the Rabbit

Our Rating:

Good

The Night of the Rabbit’s story and characters all share a contagious energy. Its only problem, however, is serious: the puzzles do not always feel fair, demanding some great leaps of logic.

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The Night of the Rabbit follows the classic formula of the point-and-click adventure genre: it tries to immerse us in a fantastical world, with a strong focus on story and atmosphere, while structuring the action around puzzle-solving. Here, Daedelic Entertainment presents a fairy tale – with talking animals and evil magicians – and is successful at building the narrative’s optimistic tone: embodied by the protagonist, this optimism is the main responsible for injecting energy into the story and building its whimsical tone.

Jeremiah Hazelnut is a boy who lives far away from his colleagues, isolated with his mother on the edge of a forest. There are only two days of summer vacation left and his mission is to collect blackberries for a pie that should be ready for dinner. However, when he returns from the forest carrying a basket clogged with them, Jerry realizes that he has just received a magic flying letter: it describes a magic recipe that will invoke a magic trunk containing an equally magic rabbit. Lucky for Jerry, who has always dreamed of becoming the greatest magician of all time. The boy, therefore, doesn’t hesitate for a second and promptly starts the preparations to invoke the strange animal. The rabbit, called Marquis de Hoto, reveals that he is a Treewalker, a mystical being able to walk through the cracks that separate the various universes, and invites Jerry to embark on an adventure: he must travel to another world to be trained by the rabbit to become a Treewalker. And Jerry must return in time for dinner.

The Night of the Rabbit’s story has a light and playful tone, which the tutorial represents well. While we are taught how everything works, Jerry hears a new radio program. “Imagine a small X floating in the air, you can click on it to drop out anytime,” the voice on the radio instructs. “Wow. When he says it like that, I can practically see the X floating in front of me,” the boy comments.

Jerry has a contagious adventurous personality. He is always willing to help the people he meets, regardless of the nature of their problems, and he faces each bizarre situation with an optimistic posture that fits perfectly well with the message given by the curious radio announcer: “Remember: there are no problems, only challenges!

His imagination is as fruitful as it should be at his age – when he notices footprints going up to his house window, he ponders whether a long-extinct mammal left them – the gremlinwolf –, while his taste for adventure is exemplified by the brilliant moment Marquis de Hoto warns Jerry that he will have to be alone for a while in a city totally inhabited by animals, and Jerry, instead of worry, just happily… smiles.

The inhabitants of Mousewood are all eccentric. We will find a postman frog who loves music, a rat who cooks and makes explosive biscuits, and reclusive dwarves who are always with the flu. The dialogue is humorous, playing with the contrast between the world of Jerry and Mousewood: “Lab rat? That’s what they call scientists, where you come from,” one of the rodents, questions the protagonist at a certain point.

The Night of the Rabbit, however, gradually acquires a more serious tone, thanks to the tragic past of Marquis de Hoto, and finds space for reflections on the consequences of an adventure and the scars that can result from it. There are still some inspiring humorous moments spread throughout the most intense ones, though, to stop the narrative from becoming too heavy, and even the villains – a group of hapless lizards who try to hide their identities under masks and robes – can often make we laugh, since their apocalyptic lines (“We have arrived. We will be the solution“) render any attempt on their part to not look suspicious completely useless.

Regarding gameplay, The Night of the Rabbit is a classic point-and-click adventure in which the player moves the protagonist by clicking where he should go, and finds important objects to solve puzzles with the same action. “One click – everything is just one click,” the speaker explains very well during the tutorial.

Puzzles, however, are the game’s weak point. A good part of the puzzles can be solved with logic and a bit of imagination, but the other part only requires the creative aspect, requiring us to come up with some very contrived solutions to Jerry’s problems. Because they make little sense, such solutions will probably be achieved only on the basis of an arduous process of trial and error, as evidenced by the complex web of actions required to open a portal to a frozen area – the famous “moon logic” that so plagues the genre.

Not only that, but the difficulty curve is not very well built: one of the most complicated and laborious puzzles of the game is presented right at the beginning of the adventure, when Jerry needs to follow the vague instructions of a magic card to invoke Marquis de Hoto. Such difficulty is further intensified by the arbitrary order in which some actions must be performed. We’re only allowed to place a particular stone in its correct place, for example, after the previous instructions have been followed to the letter. So, if we solve the riddle of the stone first, our solution is not accepted. Unaware that timing matters, we may even simply think that our answer was wrong and never try it again.

Finally, the art style chosen, composed of simple paintings full of vivid and saturated colors, emulates children’s books, matching perfectly with the fairy-tale tone of the story. The soundtrack is equally efficient, complementing the game’s whimsical atmosphere.

The Night of the Rabbit’s story and characters all share a contagious energy. Its only problem, however, is serious: the puzzles do not always feel fair, demanding some great leaps of logic. The game ends up contradicting one of the most repeated sentences in the adventure: “Anything is possible during a day in summer vacation.” After all, solving some of these puzzles without help – or a time-consuming method of trial and error – is hardly possible.

December 31, 2024.

  • Developer
  • Director
  • Composer
  • Average Length
  • Played on
Daedalic Entertainment.
Matthias Kempke.
Tilo Alpermann.
12 hours.
PC.

About Rodrigo Lopes

A Brazilian critic and connoisseur of everything Jellicle.

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