Orange cats are Jellicle cats. I could could happily ramble about the nature of a Jellicle cat for hours, and explain how they can fly on a broomstick to places far distant or sing, in more than one key, duets by Rossini and waltzes by Strauss, or even more importantly, how Jellicle cats can, would, and do, but suffice it …
Read More »Tag Archives: Narrative Adventure
Tacoma
Tacoma explores an (awfully close) dystopian future, where our society is fully dominated by large corporations and is much worse because of it, by focusing on the crew of a space station in crisis. Transforming audio diaries into something new and refreshing, the title only slips up at the very end, when a single plot twist alters how we view …
Read More »Last Stop
Last Stop presents three different stories set in the same city, mixing family drama with the fantastical: they are mostly well-told tales, featuring endearing characters and some neat ideas, even though they take too long to converge into a proper climax, which consequently feels rushed and underdeveloped. There are three main characters in Last Stop. We have John Smith, a …
Read More »What Remains of Edith Finch
One of the main distinguishable elements of the Gothic genre is the spectral presence of the past, which returns to haunt the characters and remind them of the things they want to forget – and usually the more we live, the more we want to forget. The setting in What Remains of Edith Finch is a house built on memories, …
Read More »Nobody Wants to Die
Do you remember, in Black Panther, when Killmonger had a point until he decided to go full bonkers heartless villain because that’s what villains are supposed to do? Or, in The Batman, when Riddler had a point until the third act, when he decides to ruin Gotham in a way that betrays his own history and ideals? I thought a …
Read More »Rime
Dominated by a melancholic atmosphere and a strong allegorical structure, Rime is a touching adventure game whose problems lie in its repetitive narrative and the way its level design discourages exploration with lots of points of no return: we may still want to see what’s out there, but sadly, it’s impossible now that we’ve crossed an arbitrary part of the …
Read More »Senua’s Saga: Hellblade 2
“What if this fear is worth listening to?” a voice asks Senua while she’s heading up a hill alone at night, watching the trees move by themselves, opening a path to her, while the sound of drums booms in the distance, disturbing the torches’ flames. She can hear the grunts and growls of the dead, too, echoing around her, mixed …
Read More »Fort Solis
This review contains spoilers. There’s this moment early on in Fort Solis when we watch a video recording of a doctor confessing his desire to see his family. He’s on a mission on Mars, and he misses them greatly. But what stands out is not his angsty-laden words, but the prolonged silences between them, when we see his eyes focus …
Read More »Harold Halibut
Harold Halibut lives under the sea. The city of Fedora was haphazardly founded decades before his birth, after a ship crash-landed on a strange planet with no habitable landmass, and its people have been trying – and failing – to leave these alien waters ever since. But Harold’s worries are not that meaningful or grandiose. No, one night, when he …
Read More »Indika
Indika is mad, there’s no doubt about that. But there’s a method to her madness. You see, we could say the same about her game, which plays with its own aesthetic, interspersing a more grounded, somber tone with sudden bursts of playful retro elements, while growing increasingly unhinged as time goes by. Indika is a nun in an isolated, snow-laden …
Read More »