After the series’ brief diversion in the high seas, Unity marks a return to what Assassin’s Creed has always excelled at: parkour inside famous churches. Building a new foundation for the series, based on more elaborate sidequests and freeform assassinations, the game mostly falters with its disappointing story that is too afraid to delve deep into the complicated politics of …
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Tomb Raider (2013)
It’s great when things make sense. And it’s even greater when they also come together nicely, harmoniously. Charles, the snob, likes to call this a matter of “coherence” and “cohesion”, but you can call it whatever you want if you still stop and take the time to see if all elements in a piece of art are working together or …
Read More »Assassin’s Creed Rogue
Assassin’s Creed Rogue is Black Flag with a new coat of paint. Offering the same systems and overall structure, it shares similar problems to its predecessor: it’s shallow, bloated, and repetitive. Its story follows suit, showing some promise at the beginning, but quickly falling into similar pitfalls, packed with one-dimensional characters that have little to say about anything. The story …
Read More »Assassin’s Creed IV: Black Flag
Assassin’s Creed IV: Black Flag builds on the foundations of its predecessor to set its story in the Caribbean and put the focus on pirates and naval warfare. Black Flag’s many mistakes are old ones in the franchise, with the game being dragged down by clunky stealth, weak combat, a repetitive mission structure, and an underdeveloped story. The main character …
Read More »The Last Remnant
The Last Remnant is pure, crystalline perfection. Every facet of the game, every element, every design decision, they all work in unison to create the most excruciating experience possible. If you are looking for something that can annoy and infuriate you in equal measure, there’s no other option around that is so flawlessly, impeccably constructed to fulfill and even surpass …
Read More »The Eyes of Ara
The Eyes of Ara is a first-person point-and-click adventure that tries to harken back to the genre’s golden era, evoking games like Myst with its puzzle design and mysterious, eerie atmosphere. The game, however, is ultimately dragged down by its shallow story, uneven puzzles, and cumbersome control scheme on the Nintendo Switch. The game opens with the protagonist – who …
Read More »Beyond: Two Souls
Beyond: Two Souls is a game that doesn’t work on any level: the story is dragged down by a disconnected structure and shallow, boring characters, while the gameplay is even less interesting, offering us choices that have absolutely no impact over the game’s main events. The protagonist is Jodie Holmes (Elliot Page), a woman who has spent her entire life …
Read More »Call of Duty WWII
Call of Duty WWII has the series returning to its roots but also once more playing too safe to be truly great. Offering a derivative campaign that fails at developing both its characters and themes, and a bunch of multiplayer modes that any series veteran will have already played hundreds of times, the game’s lack of ambition is the only …
Read More »Tails Noir
Tails Noir (formerly known as Backbone) is a strange point-and-click adventure. Its story moves from one extreme to the other too fast, going from dabbling into complete cliché material to “holy hell, what’s going on” after a single twist. However, it never commits to both approaches, abandoning important elements for the twist while also not giving it time to breathe. The …
Read More »Twelve Minutes
Here’s the thing about repetition: it’s an ambivalent element. On the one hand, it’s the ultimate learning tool, commonly used by tiny humans, called children, to mimic big humans, called adults, to discover how to act and behave in life. It’s how humans of all sizes learn how to speak a language, how to write, how to build objects and …
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