Tails Noir (formerly known as Backbone) is a strange point-and-click adventure. Its story moves from one extreme to the other too fast, going from dabbling into complete cliché material to “holy hell, what’s going on” after a single twist. However, it never commits to both approaches, abandoning important elements for the twist while also not giving it time to breathe. The …
Read More »Switch
Twelve Minutes
Here’s the thing about repetition: it’s an ambivalent element. On the one hand, it’s the ultimate learning tool, commonly used by tiny humans, called children, to mimic big humans, called adults, to discover how to act and behave in life. It’s how humans of all sizes learn how to speak a language, how to write, how to build objects and …
Read More »Super Mario Odyssey
Super Mario Odyssey is a marvelous achievement, not only successfully moving the series back to its sandbox structure, but also expanding it in exciting new ways. It’s a game brimming with energy and creativity, one that fully develops its many ideas and lets the player free to explore its fascinating worlds packed with things to do and discover. The story …
Read More »Assassin’s Creed III
The ambition of Assassin’s Creed III is both its strength and its Achilles heel. The scope of its world and the number of activities available for the player is certainly impressive, since in one moment we will be bombarding ships during a storm on the high seas and, in the next, we will be hunting foxes with hand-made traps in …
Read More »The Night of the Rabbit
The Night of the Rabbit follows the classic formula of the point-and-click adventure genre: it tries to immerse us in a fantastical world, with a strong focus on story and atmosphere, while structuring the action around puzzle-solving. Here, Daedelic Entertainment presents a fairy tale – with talking animals and evil magicians – and is successful at building the narrative’s optimistic …
Read More »Bayonetta
Developed by Platinum Games, Bayonetta is an action game that has an unusual heroine and a very engaging combat system. The action, however, is constantly interrupted by long cutscenes that tell a boring, barebones story. The main character, Bayonetta, suffers from amnesia, only knowing that she is an Umbra Witch – a European sect in collusion with demons that is …
Read More »Gone Home
Gone Home is a narrative-adventure game that focuses on exploration and environmental storytelling but relies too much on red herrings to fully work: its attempts to build suspense – and even horror – fall flat, serving only to distract us from the important themes being discussed. We control Kaitlin Greenbriar, a young woman who has just returned home from a …
Read More »Abzû
Abzû is an adventure game very similar to the last title directed by Matt Nava, Journey, which also they aimed to tell a touching story almost exclusively through exploration, traversal, and interactions with the environment. In Abzû, the player controls a mysterious diver (their face is hidden in shadows inside a mask) who is alone in the open sea, right …
Read More »Octopath Traveler
If Octopath Traveler were a book, it wouldn’t be a novel but a collection of short stories. The game is not your typical epic JRPG, ambitious and epic, but is very modest in scope, telling stories that never intertwine to form a big narrative. Nevertheless, it excels in what it sets out to do, presenting a beautiful world while discussing …
Read More »Assassin’s Creed Revelations
After the Assassin’s Creed franchise became very successful, its producer Ubisoft adopted the strategy of releasing one title per year: they must make money while the iron is hot. It was inevitable, then, that the games would eventually show clear signs of a rushed development cycle, being devoid of any creative reason to exist. Assassin’s Creed Revelations is the first …
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