Daemon is a book whose main fault lies in not telling its story from the point of view of the protagonist, or at least of its tool, forcing the reader to follow uninteresting and shallow characters.Daemon
Our Rating:
Good
Daemon is a book that seeks to illustrate the mastery of technology over humanity. While many stories focus on technological dependence and create apocalyptic settings based on the horrible scenario where people suddenly no longer have it available – the total absence of electrical energy is a recurring device –, Daniel Suarez’s work has another purpose in mind: to show how exposed and defenseless we can become with the advancement of technology.
Suarez paints our society as a fragile thing, depicting the indispensable elements for our daily life – internet, television, video games, and the media – as tools of control and manipulation, in order to critique a civilization that is reaching the limit of its abstraction, where the possessions of a family are increasingly fictitious and the savings of a lifetime come down to a number in a bank’s data storage system. The author creates a narrative in which the villain, destined to deconstruct this world, is precisely the protagonist of the book, setting up a series of events to control and overthrow not only the economic system but also the big corporations that take advantage of it.
The book begins with the passing of Mathew Sobol, a hugely successful videogame developer and owner of million-dollar intellectual properties, and with the subsequent murder of one of his programmers. The investigation that begins doesn’t take long to connect the two events and come across an old project of Sobol, an extremely complex daemon that has a single purpose: to execute the design of its creator.
Daemon is a type of computer program that runs in the background, independently, performing tasks at predetermined times. Being true to this description, Suarez structures the novel from the point of view of the people the program manipulates or attacks, placing the software as a great force working secretly in the background of events. As a result, the story is told through the vision of ordinary people being put on the board set up by the program.
It is, however, the daemon itself the most important aspect of the story. Its way of working can fascinate the reader precisely by exploiting our impotence in the face of technology: the program reads the news on the internet to activate its main actions, making it almost impossible for the authorities to prevent the beginning of its operations; it starts managing companies and coordinating the actions of key people, by capturing and spending large sums of money online; and even recruits important followers to perform small acts through Sobol’s famous online MMO games.
Suarez makes it difficult for us not to sympathize with Mathew Sobol. The villain already begins the narrative in the frailest form possible – dead – and the author further reinforces this by describing the decrepit state of his body during the burial and how he suffered from cancer before he died. He’s also very smart: by understanding human behavior very well, Sobol can manipulate and coordinate his great revolution even after his passing, which makes exciting all the moments in which his recordings appear – after all, intelligent characters always capture the reader’s attention.
The narrative also succeeds in implementing the character’s profession into his plan: with the use of special glasses, the daemon’s “recruits” observe the world as a gigantic AR video game, with floating names over people’s heads and even progression through experience points and levels – which is an excellent tactic to keep them always active and taking increasingly graver actions.
The narrative explores the gamer universe competently, making references to important expos such as E3 and describing Sobol games in a believable way. One of the best chapters of the book is entirely filled by a narration of a match in an FPS created by Sobol. The chapter, in addition to efficiently mixing moments of humor – such as the pauses of a player to admire the realistic particles during an explosion – and tension – their duel with the level’s boss – also serves as an excellent study of the character who is playing the game.
Now, to convey the sense of real danger before technology, essential to the book’s theme, the author permeates the plot with believable elements that serve as a warning to the reader: some characters steal identities using only a camera and a computer program, for example, while others invade bank accounts just as easily. But if the technological apparatuses described start simple and of general knowledge, they soon become considerably exotic almost to the point of appearing fantastical.
Suarez, however, proves to be able to conduct intense moments of action, with a prose filled with visceral descriptions. The siege of Sobol’s mansion is the best example: vehicles are commanded by the daemon through an AI used in the developer’s games, while hoses dispel gas against the invaders, and even traps are deployed, both medieval (such as hidden pits) and modern (such as acoustic attacks), harming the police and illustrating very well both the psychopathy and planning of the millionaire.
However, to keep the daemon in the background, the novel is narrated from the point of view of the people experiencing these events and not from the program’s – a strategy that eventually becomes the book’s Achilles heel, since the human element is not the novel’s best part. We meet various characters such as Detective Sebeck, the inmate Mosely, and Special Agent Merrit, and although much of the premise behind their personality is interesting in theory, their development is so superficial that it considerably undermines our connection to the story, making us want to return as quickly as possible to the next great event caused by the daemon.
Chapters composed only of dialogues between the various police, administrative, and scientific departments around the world, such as the FBI, DARPA, CIA, and NSA can also get quite repetitive, without presenting anything new. Finally, the ending is also frustrating, as it proves that the whole story served only as preparation for a sequel, not concluding a single plotline.
Daemon is a book whose main fault lies in not telling its story from the point of view of the protagonist, or at least of its tool, forcing the reader to follow uninteresting and shallow characters. However, Suarez is skilled in elaborating his critique of our society by showing how impotent we are in the hands of people capable of mastering current technology.
January 03, 2025.
Originally published in Portuguese on March 12, 2015.
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