Octopath Traveler

Octopath Traveler review

Octopath Traveler

Our Rating:

Excellent

Octopath Traveler may not be the most ambitious game out there, but it doesn’t let the small scope of its stories get in the way of the complexity of its themes and discussions.

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If Octopath Traveler were a book, it wouldn’t be a novel but a collection of short stories. The game is not your typical epic JRPG, ambitious and epic, but is very modest in scope, telling stories that never intertwine to form a big narrative. Nevertheless, it excels in what it sets out to do, presenting a beautiful world while discussing fascinating themes in a modest, but efficient way.

The game has eight main characters, each one with their own story that is divided into four chapters. Let’s start with the best one to get a grasp of what the narrative is like in Octopath Traveler.

One of the main characters is a dancer named Primrose. When she was a young girl, Primrose had to watch three men murder her father in cold blood, and swore vengeance against them, dedicating her entire life to this goal. When her first chapter starts, she’s a dancer working for a cruel man in the desert city of Sunshade.

At the city’s entrance, there is an old man boasting about its fame, “This is Sunshade, city of a thousand pleasures,” he says. However, if he intended to praise the place, his sentence actually sounds ominous to someone like Primrose – and the reason for that lies in the heart of her story: it’s a city of a thousand pleasures where men are in the receiving end, while women such as Primrose are expected to deliver that pleasure.

Her relationship with her boss, Helgenish, for example, is clearly an abusive one. Helgenish often tells Primrose that he cares for her and that she is dear to him, but after his soft words, there are always the threats and the reminder of ownership (“You haven’t forgotten your debts now, have you? You haven’t forgotten who owns you?”). His objective is to lock her inside a world she can’t escape if he doesn’t allow her to.  Helgenish is a man who treats women like objects that can be discarded when he’s done with them: for him, kind and pure souls such as Primrose’s friend, Yusufa, are just “bad investment.” Like most misogynists, he is sadistic and cruel, deriving pleasure from humiliating the women under his thumb. But Primrose can be everything but owned, and her definitive answer to Helgenish’s oppression is an excellent piece of defiance, subverting Sunshade’s fame: “Master, go pleasure yourself.

Helgenish may believe he owns her, but the truth is that it’s Primrose who is using him to get near her target. Her fight may appear to be for personal vengeance on the surface, and she even may say stuff like To avenge father. That is all I have – my only reason to live, but the themes in her chapters leave no doubt that she is fighting for something more than mere personal vengeance;  she’s opposing men who believe themselves to be superior and entitled, who enjoy manipulating and hurting people. It’s no wonder that her nemesis is often called by the title “The Puppet Master”: like Helgenish, he objectifies people and likes to use them as he pleases. If Primrose claims at the beginning of her story that she feels free only when she’s performing on a stage, the Puppet Master tries to claim for him even that, staging her personal story as a play. He is saying to Primrose that he is the one who put her on that stage, that he was the one who made her revenge story happen. In other words, he is, just like Helgenish, claiming ownership of her. But Primrose can be everything but owned. She fights against men such as Helgenish for herself, certainly, but also for her friend Yusufa and every other woman in the continent of Osterra.

If Helgenish basically acts as a pimp in chapter one, the antagonist in Primrose’s second chapter is the actual owner of a brothel. Rufus is a gangster who lends assistance to powerful people in order to get favors in return. In his introduction scene, a bishop comes to him seeking help to exact revenge on a lord who deflowered his daughter, which allegedly led her to commit suicide. Rufus immediately lends his hand, but also – and that is the scary part – offers a woman to the bishop to ensure that he gets some pleasure in the meantime; a woman that looks exactly like the bishop’s own daughter, shedding an eerie light on her suicide. Primrose is not just trying to kill Rufus because he murdered her father; she is doing it because he’s part of a bigger system that pushes even bishop’s daughters to their deaths.

There is another great scene at the beginning in which a man asks his daughter what she wants to be when she grows up. She looks at Primrose, finds her beautiful, and answers that she wants to be a dancer. The man immediately reacts negatively, telling the girl that he would rather she become a proper lady instead. The strength of the scene comes from its ending: before leaving, claiming that he had urgent business to tend to at night, the man lingers for a moment and stares back at Primrose, with a look full of ambiguity. He could have looked at her with lust (she being the business he wanted to tend to at night), or with pity and sorrow; or even with disgust. What makes the moment so powerful is precisely the fact that the ambiguity doesn’t leave space for a positive interpretation for that man finding her beautiful, and that Primrose gets that.

And this is just a brief analysis of just one of the eight stories present in Octopath Traveler. The others don’t reach the same highs as Primrose’s, but they don’t need to. And each one has its own strengths and weaknesses.

We can find common threads between some of them. The knight Olberic and the thief Therion, for example, are both marked by betrayals in their past. Olberic had to go into exile after being betrayed in battle by his closest friend. So, when his story starts, he’s abnegating his past: “No, I am no knight. Just a man with a sword and nothing more,” he claims. But when his pupil is kidnapped by brigands, history resurfaces, making the knight finally face what happened. Olberic’s journey is one of self-discovery, with the character trying to understand what drove him to battle before the betrayal and what drives him now. Therion was also betrayed by a friend and he deals with the fact in an equally unhealthy way: if Olberic tried to hide inside himself, Therion chooses simply not to trust anyone else anymore: “Take it from me: no matter how much you trust someone, they will betray you,” he warns a girl. But it doesn’t take long for him to discover that his approach is very problematic, as betrayal can not only leave a lasting scar but also take the victim hostage: the less they trust others, the more power they give to the betrayer.

Regarding Olberic, we can also spot the quality of the writing in Octopath Traveler in the depiction of his enemies. While with Primrose, for thematic reasons, the antagonists were completely despicable men, with Olberic they’re more human. Even a brigand chief, for example, gets a bit of development and shades of gray, explaining that he took no pleasure from his acts (“Never meant to do anyone no harm. But life doesn’t always give us a choice in the matter, does it?) while accepting the knight’s judgment with no hard feelings (“A man has to own up to what he’s done”). However, the writing falters in Olberic’s chapters when it comes to exposition, making him often think about his own backstory in didactic terms just to inform the player of it (“After a time, I came to this village. Here I earn my keep as a hired sword, hiding behind another man’s name”).

The other characters have their stories more intrinsically related to their jobs. Tressa, for example, is a young Merchant who has to take over her parent’s store, but deep down dreams of traveling and discovering “what lies beyond the horizon.” In her first chapter, she meets some pirates who steal from the poor and revel in that, repeating over and over again that “The strong take while the weak quake.” In her second chapter, then, this “strong eat the weak” motto is applied to capitalism itself. She goes to a mining town ruled by a bourgeois man who deceives the hardworking people so that he can become even richer. As the villain puts it, resignifying the pirates’ dialogue: “Those with the money make the rules.

Another main character is Cyrus, a scholar who teaches members of the royal family of Atlasdam and must fight against his Headmaster’s philosophy of treating knowledge as a rare commodity. While the Headmaster believes that knowledge should be restricted to a privileged few (“You will share nothing! That wisdom is for the academy, and the academy alone”), Cyrus tries to make it public. Much like the Catholic Church, which restricted access to its most important archives for a time, the Atlasdam Academy has made its vast library open to only a privileged few. So Cyrus’s fight is for the socialization of knowledge, with the scholar confronting enemies who try to use it for their own gains, be they money or power.

Meanwhile, Ophilia is a young cleric who takes the place of her dearest friend, Lianna, in the rite of kindling, going on a pilgrimage to light the sacred flames of her religion in towns all around Osterra. She is an altruistic and kind woman, and her second chapter has her helping two kids who mirror her relationship with Lianna: Ophilia is a good person now precisely because she had someone there for her when she needed it the most. Her faith is eventually put to the test in the following chapters, as people start to question the efficacy of the Church of the Sacred Flame. After all, while her religion offers comfort and provides some answers to the great mysteries of life, it doesn’t offer material help. If someone’s beloved passes away, she can say that the person went to a better place, but she can’t bring that person back from the dead. The divine remains abstract, out of reach, with miracles happening just in stories. So, when a man comes with the title of Savior, with the real ability to heal the wounded and resuscitate the dead, the people abandon Ophilia in a split second. With the Savior, the divine suddenly becomes more palpable. As one man puts it to her, her religion doesn’t even explain the injustices of the world: “We all put our faith in the Sacred Flame. Why does it lend its warmth to some, while forsaking others?” Ophilia, therefore, has the difficult task of reclaiming the heart of the people, while learning that such a thing as a “Savior” may be an enticing concept, but it can also be a trap.

The seventh character is Alfyn, an apothecary as altruistic as Ophilia. He cares for the people of a little bucolic village and doesn’t even charge for his services depending on the situation (“The poor gal has enough trouble looking after old Alek. I can’t take what little she has,” he explains). His behavior makes his closest friend remember the words of a strange man who once came to their village and cured everyone from a nasty pestilence: I saw someone in a bind, and I helped him out. Simple as that,the guy had said. After those same words echo in Alfyn’s mouth, he travels to find out about that man and help more people out along the way. However, when he eventually meets an apothecary who believes that a good criminal is a dead criminal, Alfyn has to face a moral dilemma regarding his profession: does every person deserve to be healed?  His journey, then, becomes one of self-doubt, with Alfyn questioning if altruism has a bad side to it or if it is the other apothecary who is losing sight of what is right and wrong.

Finally, we have the worst story by far, the one of the huntress H’aanit. She is a huntress whose master went to chase a fearsome beast and never came back; a beast that is said to possess human intelligence, which means it also shares human qualities such as cruelty and sadism. “But to slayen for sport – for pleasure or greed – is to betrayen the law of nature,” she says, horrified at the creature, and completes the message with “But to turn thy grief and anger against innocent creatures… that is the sin of men.” This pessimistic view of human nature, however, is soon discarded by the narrative, which is actually content with just showing H’aanit slaying stronger and stronger creatures, with no thematic meaning behind the battles. She has to hunt a monster and so she goes hunting it while saying words in a heavily stylized way: that’s H’aanit’s entire journey.

The game’s general narrative also suffers from some obvious dissonances. Although the eight characters travel together, their individual stories play out as if they were alone, with that even being specifically stated in some scenes (“Hah! Yer a fool for askin’, and even more of a fool for comin’ here alone”). However, there is some travel banter between them during the chapters, resulting in an unfortunate narrative contradiction: are they traveling together or not? Besides that, there’s the fact that their individual personalities sometimes don’t fit the premise of traveling together either, such as Therion having trust issues but accepting to travel with that bizarre group of travelers for no reason whatsoever.

Besides the individual stories, Octopath Traveler also has a plethora of side quests – some better than others –, which can lead to some unexpected late-game plot twists and bosses. But the game’s trump card is its so-called “path action” system. These path actions bring NPCs to life in a unique way, letting us interact with them – stealing from them, fighting them, recruiting them – or learn about them with some brilliantly written summaries. With Therion’s Steal Action, we can, for example, steal a special weapon from an old lady just to come back later with Alfyn’s Inquire Action and discover that the weapon was a memento from her dead husband that she treasured dearly.

The Inquire action is especially incredible in the way that it develops each NPC, sometimes even increasing the suspense of a scene, such as in a town where every person you meet and speak with is revealed by this path action to be actors – even the children –, reinforcing the eerie atmosphere of the place. But it can also be used for comedy, as in this marvelous description of a random guard: “This guard who spends all day staring at the sky might seem to be neglecting his duties, but nothing could be further from the truth. Rather, in gazing at the clouds, drifting overhead and contemplating the banality of existence, he has wakened to the reality that he is a figment of a dead god’s imagination.

Moving on to the gameplay, we find in Octopath Traveler a simple turn-based combat system that is mostly a modified version of the one present in Bravely Default. Here, there are random battles in which the four controllable characters gain a boost point each turn that can be used to strengthen the effect of an attack or ability. The enemies are vulnerable to some of them and, if they are hit by their weaknesses enough times, they enter a “broken state” in which they receive more damage and don’t act for a single turn. The strategy, then, is the same in each battle: first, we must discover the enemy’s weak points and exploit them to make the enemy become just one hit from their breaking point. Then, we buff our characters for as long as we can and gather boost points to finally break the enemy and unleash hell at them all at once. And if the enemy doesn’t die, rinse and repeat. This means that the battles never become very interesting, unpredictable, or dynamic – besides the thrill of having to break a boss quickly when they prepare to unleash their unique devastating attack –, but they serve their purpose.

Finally, the game’s presentation warrants some special attention. Its art style, called HD-2D, is as breathtaking as Keanu Reeves, and the soundtrack, composed by Yasunori Nishiki, is one of the best of the genre – which is saying a lot, as JRPGs are known for the quality of their soundtracks –  offering banger after banger after banger. It even builds tension before each boss battle with an appropriate tune unique to each one of the characters. And Primrose is not only the best of the bunch, with the most fascinating story, but also has the best starting area theme, “The Sunlands”. The soundtrack is on Spotify and is a must for any fan of the genre’s music.

Octopath Traveler may not be the most ambitious game out there, but it doesn’t let the small scope of its stories get in the way of the complexity of its themes and discussions. It’s not simply a breath of fresh air amidst the myriad of epic stories about the end of the world that have plagued JRPGs since the dawn of time, but it’s also an excellent game in its own right.

December 12, 2024.

  • Developer
  • Director
  • Writer
  • Composer
  • Average Length
  • Played on
Square Enix and Acquire.
Keisuke Miyauchi.
Kakunoshin Futsuzawa.
Yasunori Nishiki.
80 hours.
Switch.

About Rodrigo Lopes

A Brazilian critic and connoisseur of everything Jellicle.

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