The first Titanfall felt like a prototype: a great prototype, but a prototype nonetheless. It had a bizarre campaign carelessly thrown inside multiplayer battles and, despite building a solid gameplay foundation, presented nothing that came close to using it to its full potential. It was a barebones game that was bound to become outdated as soon as its sequel launched. …
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Call of Duty WWII
Call of Duty WWII has the series returning to its roots but also once more playing too safe to be truly great. Offering a derivative campaign that fails at developing both its characters and themes, and a bunch of multiplayer modes that any series veteran will have already played hundreds of times, the game’s lack of ambition is the only …
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Titanfall is an excellent example of the problem of restricting all modes of a game to online matches. After all, despite injecting into its worn-out genre new mechanics that finally renew and expand the possibilities of an FPS, Titanfall fails to develop them fully, limiting the player experience. The game’s story, which is told in an online campaign mode, is …
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