Fire Emblem Fates is divided into two titles: Birthright and Conquest, with a DLC called Revelation. Birthright, however, serves as a terrible example to justify such division, making some problematic changes to the series’ classic gameplay structure while offering a narrative that is not only shallow but also ridiculously stretched – like butter scraped over too much bread – to …
Read More »Rodrigo Lopes
The Eyes of Ara
The Eyes of Ara is a first-person point-and-click adventure that tries to harken back to the genre’s golden era, evoking games like Myst with its puzzle design and mysterious, eerie atmosphere. The game, however, is ultimately dragged down by its shallow story, uneven puzzles, and cumbersome control scheme on the Nintendo Switch. The game opens with the protagonist – who …
Read More »Mechanique: A Tale of the Circus Tresaulti
Mechanique: A Tale of the Circus Tresaulti, Genevieve Valentine’s first novel, is a different and ambitious book, presenting a strange world with a fascinating style. The Circus Tresaulti is known for its extraordinary members: people who have had various parts of their body – such as their legs, eyes, or even their heart – replaced by gears, scrap metal, and …
Read More »Beyond: Two Souls
Beyond: Two Souls is a game that doesn’t work on any level: the story is dragged down by a disconnected structure and shallow, boring characters, while the gameplay is even less interesting, offering us choices that have absolutely no impact over the game’s main events. The protagonist is Jodie Holmes (Elliot Page), a woman who has spent her entire life …
Read More »Deadhouse Gates
Deadhouse Gates, the second volume in Steven Erikson’s The Malazan Book of the Fallen fantasy series, is an even better book than the first one. Beautifully structured and written, the novel offers an incredibly pessimistic story with a wide range of tragic characters, whose arcs always come back to the same question: how to face the horrors of violence? The story …
Read More »Call of Duty WWII
Call of Duty WWII has the series returning to its roots but also once more playing too safe to be truly great. Offering a derivative campaign that fails at developing both its characters and themes, and a bunch of multiplayer modes that any series veteran will have already played hundreds of times, the game’s lack of ambition is the only …
Read More »Beyond the Wall of Sleep
The Lovecraft Project: Howard Phillips Lovecraft is the father of cosmic horror – the genre constructed around the notion that we humans are just a tiny, insignificant part of the universe, which holds much bigger, ancient, more powerful beings. We are nothing compared to what lies out there, beyond our reach and understanding. The plan is to write a few …
Read More »Shin Megami Tensei IV
Shin Megami Tensei IV is an RPG with great narrative ambitions – trying to discuss the purpose of religions and forms of society – that presents a complex – albeit unbalanced – battle system. Its narrative, however, is very erratic and often puts the focus on its least interesting elements. The game’s protagonist, called Flynn, works as an avatar for …
Read More »God of War II
God of War 2 is a fairly safe sequel that capitalizes on the core elements of the first game for great effect, bringing a violent revenge-driven protagonist, and a simple yet effective combat system, while expanding the scope of the adventure. It brings some new ideas to the table, but they could have been more developed. In the story, the …
Read More »The Damned
The Damned, a horror novel written by Andrew Pyper, works better than the author’s previous foray in the genre: although it’s still full of problems, the book at least has a better protagonist than The Demonologist and a more efficient structure. The story follows Danny Orchard, a man who was pronounced dead for a few minutes during a fire when …
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