Rodrigo Lopes

A Brazilian critic and connoisseur of everything Jellicle.

Mortal Engines

Mortal Engines Review

Written by Philip Reeve, Mortal Engines builds a preposterous but intriguing world, telling a story with lots of ups and downs, but that ultimately delivers with its great set of characters and surprising worldbuilding. In the world of Mortal Engines, cities exist on wheels. They’re moving entities that are always looking for prey: here, one city can eat another with …

Read More »

House of Ashes

House of Ashes Review

The third installment in the Dark Pictures Anthology, House of Ashes, is a much-needed improvement over its predecessors, abandoning the ambitious psychological twists that so marred their narratives to instead offer a more straightforward, yet effective, horror adventure. The story starts with an Akkadian king obsessed with blood sacrifices, and so deemed mad by his own general, facing an imminent invasion …

Read More »

Sonic Frontiers

Sonic Frontiers Review

The other day, I went to the movies in a shopping mall near here to watch Amazon’s War of the Worlds (I tend to make bad decisions in life), but I never managed to get inside. For as soon as I saw some rails protecting the sides of the ramp leading to the parking lot, I did what anyone in …

Read More »

The Lies of Locke Lamora

The Lies of Locke Lamora Cover Art

The Lies of Locke Lamora, the first book of the Gentleman Bastard series written by Scott Lynch, is a novel that successfully mixes heist stories with the fantasy genre, only failing when it starts to treat us with the same condescension with which the protagonist tries to deceive his victims. Locke Lamora is an orphan boy who, after being recruited by …

Read More »

Little Hope

Little Hope Review

This review contains all the spoilers. All of them. The second game in the Dark Pictures Anthology, the collection of short horror stories presented by a sinister entity called the Curator, is Little Hope, a disappointing follow-up to the already mediocre Man of Medan, falling into the same narrative pitfalls that so marred the first game: it once again suffers …

Read More »

Leviathan Wakes

Leviathan Wakes Book Cover Art

Part noir, part space opera, Leviathan Wakes is a very good science fiction novel: written by James S. A. Corey, the first volume of The Expanse series manages to successfully balance character development with exciting set-pieces, offering the best of both genres. The book opens with a young pilot named Juliette Mao finding herself trapped after her spacecraft, the Scopuli, …

Read More »

Man of Medan

Man of Medan Review Cover Art

  The Dark Pictures Anthology starts with Man of Medan, a game with some good ideas up its sleeve that are ultimately wasted on a very problematic story, which fails to develop interesting characters and build an intense horror atmosphere – especially during repeated playthroughs. The story follows Alex, a young man who has prepared a diving expedition with his …

Read More »

Seven Faceless Saints

Seven Faceless Saints review

Seven Faceless Saints is a competent YA novel that successfully builds a compelling central dynamic between its main characters, even if it forgets to properly develop the main conflicts that define their world. The story is set in Ombrazia, a city where people blessed with magic become disciples and live separate lives from the unfavored, as magic is considered a …

Read More »

ANNO: Mutationem

Anno: Mutationem Review

We gotta love strange, wacky games. ANNO: Mutationem doesn’t seem like that at first, with its overly serious plot and protagonist pointing to a by-the-numbers cyberpunk adventure. But nothing could be further from the truth. ANNO: Mutationem is bonkers, ANNO: Mutationem is bizarre; it’s just shy about it. We play as Ann Flores, who suffers from Entanglelitis, a strange disease …

Read More »

Castlevania: Lords of Shadow

Castlevania: Lords of Shadow Review

When it was released back in 2010, Castlevania: Lords of Shadow shook the franchise to its core, switching genres while rebooting the entire storyline. For instead of being a Metroidvania, focusing on the exploration of a labyrinthine environment, the game followed the old God of War approach of creating awe-inspiring set-pieces punctuated by brutal action. Naturally, Pierre, the purist, was …

Read More »